Until this moment, three levels/maps have been conceived, all reflecting different schools settings. Each map has distinct colors, atmosphere, decoration, pickups, arrangements and vigilants, leading to a different experience in each one.
Although seeming continuous, maps are divided into blocks (by default, 25-pixel squares), which are especially useful for collision, item collection and AI pathfinding. This requires, however, the organization of all items in such a grid, meaning that all items should fit into multiple of such a size.
Creating a new map for Tag Tournament requires the following steps:
As it can be seen, creating a map is not a trivial matter, but has the advantage that is flexible and does not need additional programming.