Although the main objective of the player characters, the girl appearance is limited. Unlike most other characters, she does not stand in the rooms during the game, and shows up only when the game ends. However, due to her importance and nature of the ending events, all remaining classroom elements will freeze in order for the focus to be moved to this character. She appears from the room main entrance and finds her way to the winning player before she kisses him.
The girl owns always a desk or spot in the room, but such is only relevant in the “Tag the One” game mode.
The bully characters are some of the opposing characters that the players must face. They are always present in the rooms and roam around randomly inside. Each one sits normally on a specific desk or spot, which corresponds to a plausible place for a tag. Although they, in general, do not care for the players tagging, they do not allow their own spot to be tagged. Therefore, if such action is performed, they will pursue the guilty player character and beat him up. Some bullies have different amounts of strengths(which may be increased in higher difficulty levels), but all inflict some damage on the players, affecting their health.
Bullies are constantly moving around the room, which toughens the life of the players. Firstly, they do not stand next to their place (which is random in every game), which makes it impossible to guess (unless tried). Secondly, they constitute blockage for the players, making their passage more complicated and forcing them to go around. Thirdly, since their reaction to go after a player is pretty much as same a simple walk, sometimes it may not be clear if a bully is planning to beat up the player or is simply wandering around.
The nerd is similar to the previous characters in the way that it owns a desk or table. Since it is incapable of fighting, its negative response consists in running to the door and call the vigilant, who will arrive immediately.
The cleaning lady is most of the time outside the room. She appears randomly to clean some tagged tables, regardless of the player (so she doesn't take sides), before leaving the room again. The frequency of her appearances and number of tagged tables depends on the difficulty level.
The fatboy is a student who keeps wandering around the room, eating. While wandering around, he becomes both a nuisance by blocking the passage and by keep dropping food, which cause the player characters to slip and fall to the ground, losing both heath and time.
Each room has a particular type of vigilant, which is somewhat linked to the purpose of the setting. Vigilants spend most of the time outside the room, but make random and short appearances, where they check for any tag vandalism. If they catch the players on the act, tagging, they will shout at them, affecting their health.